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K+3P endgame tricks.

I've picked up quite a few tricks to work out endgames with 1 or 2 pawns. The following techniques save lots of thinking just by using the high level concept to chose the move

* Opposition
* Shouldering
* Occupy the corner

But now I have moved up to king and 3 pawns I find that I have no useful rules and consistently make mistakes. Can anyone suggest the right high level concepts?

I use this to test myself, so far my high score is 3/10.

tailuge.github.io/chess-o-tron/html/blunder-bomb.html?p=3p

Just so you know, K+3P usually means one side has three pawns, the other none.
The example you have shown is K&2P v K&P - so it is was a little confusing with the title.
Well spotted @qkxwsm . I've added few more on your thread. How well did you score in spite of the broken ones?

me:

1p -> 9/10
2p -> 8/10
3p -> 3/10

a real cliff edge I'm trying to get around.
Lol I tried it once and got 6/10 in a round where there was one bad puzzle.
Ditto, I'm failing these pretty badly (6 / 10). But it's before sunrise so maybe that's OK...
Same goes for this one:


Black is winning 100%.

Please remove these two from Blunder-Bomb.

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