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Feature request: unconditional premoves on correspondence games

Its great to have the conditional premoves option but it would be really useful to have unconditional premoves as well. There are many cases when the opponent has 10+ valid moves, but no matter what's his next move I'd like to play the same. Then its really tedious, almost impossible to pre-play all his moves and give the same response to all variations.

Moreover it would be nice to have the option to preset unconditional premoves for more than one moves. Imagine that your opponent has zero chance to block your pawn advancing and promoting to a queen. Then it would save a lot of time to just unconditionally pre-move your pawn for example three times ignoring your opponents response.
@istvanb said in #1:
> Its great to have the conditional premoves option but it would be really useful to have unconditional premoves as well. There are many cases when the opponent has 10+ valid moves, but no matter what's his next move I'd like to play the same. Then its really tedious, almost impossible to pre-play all his moves and give the same response to all variations.
>
> Moreover it would be nice to have the option to preset unconditional premoves for more than one moves. Imagine that your opponent has zero chance to block your pawn advancing and promoting to a queen. Then it would save a lot of time to just unconditionally pre-move your pawn for example three times ignoring your opponents response.
If that happened then I think the board would be a bit hectic with all the moves on at once.
@WRPeter said in #2:
> If that happened then I think the board would be a bit hectic with all the moves on at once.

Just like with conditional premoves. I'm only saying that there should be a premove similar to the traditional games on lichess: not considering whats the next move of the opponent, move it anyways.
The practical downside to your suggestion is that inevitably some correspondence games would be ruined by inadequately considered "unconditional premoves". Players would have to be extremely careful to ensure that there is no possible sequence of moves the opponent could make which would make one of the moves in the premove sequence a blunder. Okay, that's the player's own responsibility, but it would be a miserable experience to lose like that and it might happen often enough to spoil the general enjoyment of correspondence.

Back in the days of postal chess the story did the rounds of the player who sent their first move as White and also wrote to their opponent: "In my game as Black I will play 1...g6 and 2...Bg7 whatever your first two moves are." The reply, naturally, was 1.d4 g6 2.Bh6 Bg7 3.Bxg7. It doesn't quite work like that in online correspondence play, but you get the gist of the perils that unconditional moves can pose.
As you said: player's responsibility. I take this responsibility everyday when playing bullet games.

My motivation is that I've been in couple games when my opponent has no way at all to stop my advancing pawn, but he - quite unfairly - rejected to resign but made the game weeks longer requiring my attention in every 1 or 2 days. SO i could have forgotten to move a lose the game instead of unconditional premoves and win.
The problem here isn't premove, but the time control being less flexible than chess.com time controls (so either you pick a very slow time control, or you risk timing out on faster time controls).

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