Hi all
(sorry for typo Beserk -> should be Berserk)
I wondered about the Atrophied case, and the potential for losing a lot of rating points when trying to beserk a lot. This has happened to me in the past especially if I have overestimated by Internet connection.
Maybe it is an idea to mirror the current ratings to have Beserk variations so for example
Bullet rating and a seperate Beserk Bullet rating
Blitz rating and a Beserk Bilitz rating
Classical rating and a Beserk classical rating
The Beserk ratings are really basically handicap offering ratings to the opponents - giving time odds.
I know in classical even if my Internet is really bad, I can often win anyway when beserking at odds of 5 to 10
But really the bullet in particular could have massive fluctuations when beserking if I overestimate my Internet connection
But also some streamers get challenges and maybe they beserk more etc
So perhaps this insulation of ratings a bit more can mean we can beserk a bit more freely ?!
Any beserking games could count for one's beserk rating. Non beserk games for the normal rating of that time control.
Feedback welcome
Addendum thought (to avoid mass inflation with this suggestion) :
Say player X is playing a GM (player Y) who is usually 2800 at bullet, but has beserked. The Gm (player Y) has a 2500 Beserk bullet rating and a 2800 Normal bullet rating.
If player X wins that berserk game, then perhaps to avoid inflation, their rating should be adjusted as though they played a 2500 player - not a 2800 player.
(sorry for typo Beserk -> should be Berserk)
I wondered about the Atrophied case, and the potential for losing a lot of rating points when trying to beserk a lot. This has happened to me in the past especially if I have overestimated by Internet connection.
Maybe it is an idea to mirror the current ratings to have Beserk variations so for example
Bullet rating and a seperate Beserk Bullet rating
Blitz rating and a Beserk Bilitz rating
Classical rating and a Beserk classical rating
The Beserk ratings are really basically handicap offering ratings to the opponents - giving time odds.
I know in classical even if my Internet is really bad, I can often win anyway when beserking at odds of 5 to 10
But really the bullet in particular could have massive fluctuations when beserking if I overestimate my Internet connection
But also some streamers get challenges and maybe they beserk more etc
So perhaps this insulation of ratings a bit more can mean we can beserk a bit more freely ?!
Any beserking games could count for one's beserk rating. Non beserk games for the normal rating of that time control.
Feedback welcome
Addendum thought (to avoid mass inflation with this suggestion) :
Say player X is playing a GM (player Y) who is usually 2800 at bullet, but has beserked. The Gm (player Y) has a 2500 Beserk bullet rating and a 2800 Normal bullet rating.
If player X wins that berserk game, then perhaps to avoid inflation, their rating should be adjusted as though they played a 2500 player - not a 2800 player.